Hilo Oficial Red Dead Redemption - Ya a la venta

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exacto,por eso solo es para 16.
es muy dificil mantener la calidad grafica en un lugar tan grande como el del Red Dead Redemption,y quieren que sea MMORPG
Hombre.... a mi si me dan a elegir, prefiero sacrficar graficos para que pongan 200 tios online a la vez (como MAG), eso si que seria una caña.
 
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si,pero con 100 jugadores,la cosa no solo seria de sacrificar graficos,sino tambien de posible LAG y problemas de conexion muy graves.


en el MAG no hya nada de eso,pero en el RDR es mucho mas posible que sufra de fallas porque el mapa es gigantesco,ademas de que en el modo libre tambien hay NPC´s
 

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solidusRX90
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es muy dificil mantener la calidad grafica en un lugar tan grande como el del Red Dead Redemption,y quieren que sea MMORPG
la calidad grafica sera la misma ( se puede hacer perfectamente y mas en el modo multijugador libre, es dificil pero si llevan tantos años trabajando en el juego sera por algo para hacer el juego lo maximo de pulido y bueno que sea posible, ya dijo rockstars que este era el juego mas ambicioso que han echo jamas ) quizas por eso solo hay 16 jugadores online ( 16 jugadores no son tan y tan pocos, esta bien, la cuestion es que enganche y tenga buenos modos online )
 
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la calidad grafica sera la misma ( se puede hacer perfectamente y mas en el modo multijugador libre, es dificil pero si llevan tantos años trabajando en el juego sera por algo para hacer el juego lo maximo de pulido y bueno que sea posible, ya dijo rockstars que este era el juego mas ambicioso que han echo jamas ) quizas por eso solo hay 16 jugadores online ( 16 jugadores no son tan y tan pocos, esta bien, la cuestion es que enganche y tenga buenos modos online )
en el análisis de 3djuegos dicen que sacrifican un poco los detalles en el online
 

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solidusRX90
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en el análisis de 3djuegos dicen que sacrifican un poco los detalles en el online
viendo los videos del online, graficamente si esta sacrificado es poco, no vereis una diferencia enorme.
en 3djuegos ponen esto:

gracias a un apartado gráfico ligeramente retocado (texturas, definición, distancia de dibujado...
no sera un bajon ni nada parecido, yo en estas cosas no me fijo a no ser que sea una diferencia grande ( tampoco hay que ser tiquis miquis ), el online no es exactamente como el de resto de juegos online de X mapa con X modo online, si el juego al final cumple las expectativas el modo online almenos para mi es un paso adelante sobretodo en el genero de los sandbox
 
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Yo creo que hacer el ganso o las misiones con 8 o 10 colegas ya es mas que suficiente, si fueran 50 jugadores a la vez seguro que al final se convertiria en un caotico todos contra todos y nadie haria lo de atracar un banco con tu banda, asaltar una diligencia, etc...

Lo que si molaria seria jugar 8 contra 8 en el mapa, y unos llevaran la diligencia y otros intentaran asaltarla. o unos defendieran el banco y otro intentar atracarlos, o cosas asi.

Y poder jugar al poquer online seria ya la hostia.
 
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mucha gente se piensa que se podra o se pensaba que se podria ir por ahy libre y encontrarse a tropecientas prsonas o que? este juego no esta pensado para esto, el modo libre es para hacer el palurdo como en el gta, pero este estara mas currado, y con tus amigos a matar, a cazar, a explorar etc. sera una gozada, no hace falta 500 personas para matar a gente ya habra otros modos, esto no es un World of Worcraft señores... xd yo como si no tubiera online (que primero pensaba que no tendria) seguiria siendo el juego que mas espero

saludos baqueros! xddd
 
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ya... en parte estaria bien que se pudieran ms jugadores, pero pensad que 16 ya es bastante porque lo mas seguro es que se aparezca en sitios de cerca, vamos juntos casi y es facil encontrarse, no os penseis que uno va aparezer en la nieve y otro en el desierto xD, sera como el otro GTA, el 4, y 16 digo yo que es bastante porque en el cod6 el maximo es 12 y cuesta mucho que no te encuentres con nadie, de todas formas estaria bien que almenos fueran 30 jugadores mas o menos y que hubieran mas de 3 bandas que cada una apareciera en una region o cosas asi ... d todas formas, esto va ser un JUEGAZOOO!! xD salu2!


a y el que dijo antes de que se pudiera asaltar diligencia y otro defender o los bancos, me parece que si habra, lo mas seguro que un ekipo defienda otro ataque y a la siguiente ronda se cambie, igual que el call of juarez que ay un juego de atacar y defender bancos
 
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Yo creo q esta bien 16!!
Pensad q en cooperativo, interactuas con todos los personajes q te encuentra, es decir, cientos de personas, y podrás hacer con 8 amigos todas las q quieras como si fueran las secundarias del modo histori!! Joder un coopertivo de 8 amigos en un mundo abierto, ya me parece una pasada!!

Y luego, cual shotter, tenemos los modos de 16, en espacios cerrados concretos...

Yo creo q es mas de lo q se esperaba!!!

Quien le molen mas los shoter pues ala, al competitivo!!
Y el q le mola la campaña pero con amigos, pues a hacer misiones secundarias en cooperativo, q además tamien suben experiencia!! Yo desde luego, estoy encantado!! 8 amigos, cazando, atracando, conquistando fuertes.... En un terreno de kilomteros y kilómetros.... NO TIENE PRECIO!!!
 
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la calidad grafica sera la misma ( se puede hacer perfectamente y mas en el modo multijugador libre, es dificil pero si llevan tantos años trabajando en el juego sera por algo para hacer el juego lo maximo de pulido y bueno que sea posible, ya dijo rockstars que este era el juego mas ambicioso que han echo jamas ) quizas por eso solo hay 16 jugadores online ( 16 jugadores no son tan y tan pocos, esta bien, la cuestion es que enganche y tenga buenos modos online )
no se si sera cierto,pero 3djuegos dijo quee al online lo empezaron a desarrollar hace 6 semanas,asi que no es tanto tiempo,una es la campaña y otra el online.
si con 16 algo baja la calidad(que si baja),imaginate con 100
 
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Una pregunta para jugar al modo libre tengo que estar a la fuerza en una banda?? o puedo estar con mi amigo por hay liandola??
 
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Vosotros direis lo que querais pero imaginaros a 100 tios en un mismo mapa liandola xD eso si que tiene que ser la leche! el verdadero oeste los tios pegandole palizas a otro unos jugando a poker y pegandole un tiro al que hace trampas, el otro por en medio del pueblo arrastrado por el caballo xD despues 4 saliendo por el pueblo a caballo en buzca de matar unos bufalos etc.

Vosotros direis lo que querais pero prefiero 1.000 veces que el juego no tubiera historia y fuera así pero solo online y me lo compraria del tiron estaria guapisimo jaja
 
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Vosotros direis lo que querais pero imaginaros a 100 tios en un mismo mapa liandola xD eso si que tiene que ser la leche! el verdadero oeste los tios pegandole palizas a otro unos jugando a poker y pegandole un tiro al que hace trampas, el otro por en medio del pueblo arrastrado por el caballo xD despues 4 saliendo por el pueblo a caballo en buzca de matar unos bufalos etc.

Vosotros direis lo que querais pero prefiero 1.000 veces que el juego no tubiera historia y fuera así pero solo online y me lo compraria del tiron estaria guapisimo jaja
si, estaria muy bien ... pero siempre esta el tipiko giri jilipo .... que te mataria los caballos, o ati mismo y te estaria jodiendo el juego todo el rato o algo asi, bueno pero nose ... ya veremos alomejor algun dia te hacen caso XD
 
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A la rica "info" sacada del foro de vandal.net:

Info

John Marston:
- Marston is the only character you play as
- Marston's health recovers
- Marston's health is represented by the amount of blood on the screen.
- There is some customization in Marston's appearance
- Various outfits can be unlocked or bought
- Marston may be able to get his hair cut
- There are accessories that Marston is able to wear for a gameplay benefit
- The only confirmed one is a bandanna, which helps Marston evade capture if he commits a crime while wearing one
- Owns a campsite. This is the saving system
- Can set up camp anywhere in the wilderness
- Can upgrade the campsite from a simple fire and poking stick to more luxurious conditions, such as a tent
- Upgrades can play a part in gameplay.
- Marston has an inventory
- His inventory has at least three categories: Consumables, Kit and Provisions.
- His kit seems to be his equipment. What his Consumables and Provisions are is unknown. A guess would be Consumables are things meant to be bought and sold and provisions are things that he has a finite amount of.

Items carried in Marston's Kit:
- Basic Campsite
- “Gives you a place to rest. Refills one ammunition clip.”
- Treasure Map
- “Shows the location of hidden treasure”
- Survival Map
- Wanted Poster
- Newspaper
- Improved Campsite
- Rabbits Foot
- Binoculars
- Bandanna
- Bandolier
- Double Bandolier
- Pleasance Deed
- Letter from Sam
- Sacred Relic
- Treasure Box
- Nosalida Package

Other items in Marston's inventory that are sellable, along with their resell value. Could possibly be his "Consumables"
- Prickly Pears - $3
- Butterfly Weed - $3
- Prairie Poppies - $4
- Golden Currant Leaves - $5
- Violet Snowdrop leaves - $6
- Hummingbird Sage Flowers - $6
- Bat Wings - $5
- Bear Claws - $8
- Bear Furs - $12
- Beaver Meat - $5
- Bighorn Meat - $5
- Bighorn Horns - $12
- Bighorn Skins - $8

Other items that Marston can buy include Bait.

- Marston controls and feels very similar to Niko, though he moves a little faster and a little more fluidly
- In combat scenarios Marston runs at the push of the analog rather than walking as usual.
- Marston can drink in saloons and bars and can get so drunk he passes out for a few hours
- Marston can sleep with prostitutes
- To an extent, weapons and ammunition are represented on the character model.
- Carries a journal which lists current challenges.
- Cannot swim. Water kills Marston.

The World and Everything In It
- The game map is a large and expansive world
- The World is, in total, roughly twice the size of San Andreas [source]
- The World is split into three large regions, each larger than GTA IV's Liberty City
- Port Elizabeth is the northern-most region, featuring large mountains, forests and snow
- New Austin is on the border (on the American side) and features grassy plains
- Nuevo Paraiso is in Mexico and is the southern-most region, featuring dry, dusty deserts

There are a variety of settlements and towns
- Armadillo
- Blackwater
- Campo Mirada
- Chuparosa
- Escalera
- Las Hermanas
- Manzanita
- Tumbleweed
- Tzsoro Azul
- The shops and services that have been seen in these towns are:
- Barber shops
- Dentist offices
- Gun Stores
- General stores
- Police Stations
- Whore houses
- Saloons
- There is a working commerce system
- Caves and mine shafts are confirmed
- Weather is present.
- Rainy weather can form puddles, while exceptionally dry whether can leave the ground dusty
- Dust devils occasionally kick up
- Crescent moons have been seen, leading to a possibility of moon cycles
- There are rivers, lakes, ponds and waterfalls
- Full day and night system
- One full cycle = 25 minutes
- There is an active railroad
- Every building is enterable
- No load times during transition from exterior to interior or vice versa
- There is an active ecosystem within the game
- There are forty animals in the game
- Every animal has its own AI
- If a pack animal is alone it might run as you approach, but if you approach a pack they will attack
- The predators will hunt the prey, including humans

Partial list of confirmed animals:
- Horse
- Dog
- Pig
- Chicken
- Bear
- Deer
- Vulture
- Cougar
- Wolf
- Coyote
- Cow
- Bull
- Buffalo
- Bat
- Beaver
- Bighorn Sheep
- Rattlesnake

- Vultures will eat the remains of fallen foes
- NPCs populate the world and behave realistically
- Each NPC follows their own routine and way of a life. For example,
one spend all day working in a blacksmith, then at closing time head
off to the saloon for a couple drinks before going home.
- NPCs will converse with each other
- You can converse with NPCs yourself
- NPCs can hold grudges. A man you beat up in the saloon may come back later with a gun.
- NPC houses can be broken into and robbed
- NPCs store possessions in boxes and trunks in their houses.
- NPC towns can be wiped out and made into ghost towns
- Ghost towns will revive in 2-3 in-game days
- In the wilderness rarely a minute passes without seeing some indication of an NPC
- NPCs play an important part of free roaming, through random encounters

- NPCs can be found doing a large assortment of things, from
ambushes to gunfights to hostage scenarios to simple things like
sitting around a campfire telling stories of Marston's earlier exploits

- Its possible to join a group of NPCs around a campfire and hang
out and enjoy a narrative set-piece, but theres also the risk of them
being dangerous bandits.
- Allied NPCs are marked with blue markers on the minimap
- Enemy NPCs are marked with red markers on the mini map
- Lawmen are marked with a red or blue marker (depending on your current standing) but with a white star in the middle
- Gangs have their own markers as well, which lets you track them down
- Wiping out a gang has no bearing on your Wanted level
- The corpses of NPCs can be looted
- A wide variety of NPC personalities, including savage cannibals and killers
- NPCs will offer your random missions
- All NPC encounters depend on the time of day, location, your Honor and Fame and what you're wearing
- Indians are present, though not uncivilized.
- Chinese are present as well.

Travel
- Marking a way point destination draws a path on the mini map
- There are also arrow signs pointing towards various destinations
- Three main methods of transport: Horseback, stagecoaches and trains
- Passing stagecoaches can be flagged down.
- Stagecoaches and trains allow you to take a nap while going on the destination, allowing you to bypass the trip time.
- Horses have personalities
- Wild horses have to be lassoed, broken and saddled before riding
- If you're unsuccessful at this the horse will buck you and you can get dragged
- Any horse that isn't yours or hasn't been yours for very long will be a little wilder and more difficult to control
- A horse thats unfamiliar to you won't respond to a whistle call. A
horse you've spent time with will come to you when you whistle, and
will even buck off a thief.
- When dismounting a horse you have to tie it up at a post. If you don't it will continue to follow you.
- Horses have their own health/energy meter, which is Blue and on the Left side of the mini map
- Spurring a horse too much will agitate it enough to buck you
- The horse will automatically jump over any obstacle it can
- Riding a horse in rough terrain is slower than riding on a trail or road
- If you ride too fast in the rough brush it can get agitated and buck you
- Theres also a slim chance it can injure itself and become lame
- No matter where you are, you can summon your trained horse with a whistle
- If your horse dies and you got more than a few minutes without a steed the game will present an opportunity to get one
- From a standstill, turning a horse around takes around 10 seconds.
- Besides train and stagecoach, you can also fast travel from your campsite to any town you have visited.

Combat:
- Weapons are period accurate
- Gunplay
- Uses cover system similar to GTA IV
- Can snipe while in cover
- Can blind fire while in cover

Guns are categorized by the following criteria:
- Category, Damage, Fire Rate, Range and Overall Score
- Ammo is based not on the model of weapon but on the category (Shotgun, Revolver, Rifle, etc)
- Guns have limited ammo capacity
- Guns have lower accuracy due to the time period
- Gunplay mimics that of Western movies, including exaggerated “stunt man” physics and ultra-precise hat and gun shooting
- Different weapons have different firing options
- Hold down the trigger on the Mauser pistol for rapid fire
- Double tap trigger on the sawed-off shotgun to fire both barrels
- Gun play is weightier and more satisfying than GTA IV
- Melee, both armed and unarmed
- Thrown weapons
- Thrown weapons are lobbed and the arc they follow is used to determine targeting
- Stationary weapons
- Cannon
- Gatling Gun
- Lasso

The lasso has various uses including:
- Tying up NPCs
- Capturing NPCs
- Pulling NPCs from horses
- Dragging NPCs behind your horse
- Lassoing wild horses to break them and make them rideable
- Lassoing bulls for bull riding.
- Pulling an NPC towards you and disemboweling them with the knife

Dead-Eye
- Dead-Eye Targeting is a three-level system that allows the player to slow or stop time and more accurately place shots
- The first level is a simple slow-down bullet time mode
- The second level automatically places targets when aiming at enemies, which then fire off at once
- The third level allows the player to place targets wherever he pleases with full control
- Dead-Eye has its own meter which drains when used but regenerates by killing foes. The meter is Red and is positioned on the right side of the mini-map.
- Dead-Eye can be used with weapons outside of guns, such as Throwing Knives.
- Dead-Eye can be used on horseback.
- Weapon Specific Executions are present
- Revolver: Close range shot to the chest.
- Rifle: Shot from under the jaw.
- Shotgun: Shot from under the jaw.

Environmental aspects
- Shooting dynamite barrels causes an explosion
- Shooting oil lanterns causes a burst of fire
- Shooting hanging lanterns causes fire to fall
- Shooting hanging lanterns also darkens the area, if they're the only light source.
- NPCs react to gunshots and attacks in various ways
- Location based damage. Specific reactions to gut, back, leg, arm and torso shots.
- A gut shot will make the NPC crawl on the ground and slowly bleed out
- Horses will spew a jet of blood when shot due to higher blood pressure
- Horses will rear up if a fire starts beneath them, possibly dumping their rider.
- Horses will get spooked by gunshots and might dump their rider.
- Their rider's foot may get caught in the stirrup and they might be dragged off.
- Shooting from horseback is possible but is less accurate
- Aiming is primarily a lock-on system.
- When your weapon is drawn a crosshair is on screen, except when reloading. This allows for free-aim
- When pressing the lock-on button the camera zooms in close to
Marston and the crosshair snaps to the nearest target. You still have
full control and can aim elsewhere while zoomed.
- When coming
across a gun fight, the icons of fighters will flash red and blue on
the map. Shooting someone makes you an enemy to their side and an ally
to the other side.
- Equippable weapons laying around are marked with a glint or shine.

Notoriety:
- Three stats regarding Notoriety: Fame, Honor, Wanted Level
- Fame
- Stat tracking how well known you are
- Never decreases
- Higher fame opens up more missions
- Having high enough fame means you can settle some disputes with words rather than fighting.
- Honor
- Stat tracking how honorable or dishonorable you are
- Represented by a meter that wraps around the bottom of the mini map.
- The red end is dishonor, the green is honor.
- Doing he honorable thing in a situation nets an increase in honor.
- Attempting to do the honorable thing but failing will earn less honor,
but still some. Doing the dishonorable thing will decrease your honor.
- An example situation is coming across a hostage situation. Saving
the hostage earns the most honor, trying but failing to save the
hostage earns a little honor, killing the hostage removes honor.
- Depending on your fame, your honor will affect how NPCs react to John.
- Being honorable earns discounts at stores and the law men will be more likely to turn a blind eye for minor crimes.
- Being dishonorable means higher prices at stores and lawmen
keeping a closer eye on you. NPCs will fear you and will avoid you.
- Wanted Level
- Breaking the law puts a bounty on Marston's head
- Being spotted by a civilian can earn you a bounty if they tell Law Enforcement
- Witnesses are marked by a flashing “eye” icon on the minimap.
- Various crimes come with various prices, which are added to your bounty

Example crimes:
- Horse Slaughter
- Murder of a Law Man
- There are two stages of your Wanted Status
- The immediate stage involves having to escape a red circle. The
circle is full of pursuing law men. Being spotted centers the circle
around you. Escaping the circle means you can return to town unharmed,
but your bounty remains.
- Wearing a bandanna over your face
when committing a crime disguises you and lets you escape quickly once
you remove it, but your bounty will remain.
- The long-term
stage is in the form of your bounty. As long as you have a price on
your head you will be pursued by bounty hunters. The bigger the bounty
the more hunters come after you, sometimes with posses.
- Having a large bounty on your head equates to having more fame.
- The ways to remove your bounty include bribing a law man, paying it
off yourself (by wiring money via a telegraph station) or doing work
for the law men which nets you a pardon letter.

Missions:
- Slightly fewer than a GTA game
- Missions are longer than those of a GTA game
- Mid-mission checkpoints
- Story path is similar to GTA IV
- Game progresses through the three regions in the following order: New Austin, then Nuevo Paraiso, then Port Elizabeth.
- Set in 1908, during the death of the Wild West
- Marston is tasked by the Bureau, the shady organization that will
become the FBI (or possibly the FIB, if Rockstar wants to link it to
GTA IV) to hunt down his old gang, particularly the leader Bill
Williamson. If he fails his mission they will harm his family
- Before the game's story, Marston was a murderous outlaw who was left
for dead by his gang. This inspired him to leave a life of crime and
make an honest living and start a family.

Side missions:
- Bounty Hunting
- Initiated by tearing a Wanted Poster from the wall
- Bounty is marked by a Red Skull on the mini map
- Most have a Dead or Alive option, with bringing them Alive netting a larger reward
- Incapacitate and hog tie a bounty to bring them in alive
- Kill them to collect the "Dead" reward
- You have to bring in a piece of clothing or evidence from the dead.
- The more bounty missions you do the higher the rewards get and the more difficult they get.
- Showing a preference for Bounty Hunting missions after Treasure Hunting ones results in the game offering more of them.
- Treasure Hunting
- Initiated by simply searching
- Use a roughly drawn map to find a landmark near the treasure
- Search under stones for the treasure
- Can stumble upon a snake if you upturn the wrong stone
- Treasure can include gold bars and additional maps
- Showing a preference for Treasure Hunting missions after Bounty Hunting ones results in the game offering more of them.
- Poker
- Blackjack
- Five-Finger Fillet
- Consists of pressing the face button flashed on screen quickly and accurately at an increasing pace
- Horseshoes
- Deputy Patrol
- Patrol a town at night with the aide of a guard dog
- Bull Riding
- Initiated by lassoing a bull
- Mugging
- Burglary
- Involves entering an NPC's house and stealing their possessions.
- Cattle herding
- Hunting
- Furred animals can be skinned, feathered animals can be plucked
- Skinning leaves a mutilated carcass
- Skinning is done off camera, though it can be heard
- Hunting all forty animals nets a reward outfit
- Can purchase bait for use in hunting
- Plant gathering
- Initiated by picking plants and flowers
- Plants can be sold to doctors to make medicine
- Bird Sharpshooting
- Initiated by shooting a vulture
- Prompts to shoot the rest of the pack within the time limit
- Builds up fame
- Ascending levels
- Bank Robbing
- Initiated by having a gun drawn in a bank
- Dueling
- Can't duel everybody (like old women), but you can duel other gunslingers

Full List of Confirmed Weapons:
* Colt Police Positive
* Smith & Wesson Schofield No. 3
* Le Mat Revolver
* Colt Peacemaker
* Remington Auto Shotgun
* Spencer Carbine
* Henry Rifle
* Carcano M1891
* Coach Gun
* Sawed-off Shotgun
* Winchester 73
* Long Malcolm
* Sharps
* Lasso
* Knife
* Dynamite
* Evans Repeater
* Gatling Gun
* Throwing knives
* Mauser pistol
* Fire bottle
* Buffalo Rifle
* Cattleman Revolver
* Winchester 1903 Automatic with LM scope
* MG08
* Colt M1903
* Springfield M1903mk1
* Springfield 1873 Trapdoor [/GT]
--- [ Añadido ] -----
A la rica "info" sacada del foro de vandal.net:


John Marston:
- Marston is the only character you play as
- Marston's health recovers
- Marston's health is represented by the amount of blood on the screen.
- There is some customization in Marston's appearance
- Various outfits can be unlocked or bought
- Marston may be able to get his hair cut
- There are accessories that Marston is able to wear for a gameplay benefit
- The only confirmed one is a bandanna, which helps Marston evade capture if he commits a crime while wearing one
- Owns a campsite. This is the saving system
- Can set up camp anywhere in the wilderness
- Can upgrade the campsite from a simple fire and poking stick to more luxurious conditions, such as a tent
- Upgrades can play a part in gameplay.
- Marston has an inventory
- His inventory has at least three categories: Consumables, Kit and Provisions.
- His kit seems to be his equipment. What his Consumables and Provisions are is unknown. A guess would be Consumables are things meant to be bought and sold and provisions are things that he has a finite amount of.

Items carried in Marston's Kit:
- Basic Campsite
- “Gives you a place to rest. Refills one ammunition clip.”
- Treasure Map
- “Shows the location of hidden treasure”
- Survival Map
- Wanted Poster
- Newspaper
- Improved Campsite
- Rabbits Foot
- Binoculars
- Bandanna
- Bandolier
- Double Bandolier
- Pleasance Deed
- Letter from Sam
- Sacred Relic
- Treasure Box
- Nosalida Package

Other items in Marston's inventory that are sellable, along with their resell value. Could possibly be his "Consumables"
- Prickly Pears - $3
- Butterfly Weed - $3
- Prairie Poppies - $4
- Golden Currant Leaves - $5
- Violet Snowdrop leaves - $6
- Hummingbird Sage Flowers - $6
- Bat Wings - $5
- Bear Claws - $8
- Bear Furs - $12
- Beaver Meat - $5
- Bighorn Meat - $5
- Bighorn Horns - $12
- Bighorn Skins - $8

Other items that Marston can buy include Bait.

- Marston controls and feels very similar to Niko, though he moves a little faster and a little more fluidly
- In combat scenarios Marston runs at the push of the analog rather than walking as usual.
- Marston can drink in saloons and bars and can get so drunk he passes out for a few hours
- Marston can sleep with prostitutes
- To an extent, weapons and ammunition are represented on the character model.
- Carries a journal which lists current challenges.
- Cannot swim. Water kills Marston.

The World and Everything In It
- The game map is a large and expansive world
- The World is, in total, roughly twice the size of San Andreas [source]
- The World is split into three large regions, each larger than GTA IV's Liberty City
- Port Elizabeth is the northern-most region, featuring large mountains, forests and snow
- New Austin is on the border (on the American side) and features grassy plains
- Nuevo Paraiso is in Mexico and is the southern-most region, featuring dry, dusty deserts

There are a variety of settlements and towns
- Armadillo
- Blackwater
- Campo Mirada
- Chuparosa
- Escalera
- Las Hermanas
- Manzanita
- Tumbleweed
- Tzsoro Azul
- The shops and services that have been seen in these towns are:
- Barber shops
- Dentist offices
- Gun Stores
- General stores
- Police Stations
- Whore houses
- Saloons
- There is a working commerce system
- Caves and mine shafts are confirmed
- Weather is present.
- Rainy weather can form puddles, while exceptionally dry whether can leave the ground dusty
- Dust devils occasionally kick up
- Crescent moons have been seen, leading to a possibility of moon cycles
- There are rivers, lakes, ponds and waterfalls
- Full day and night system
- One full cycle = 25 minutes
- There is an active railroad
- Every building is enterable
- No load times during transition from exterior to interior or vice versa
- There is an active ecosystem within the game
- There are forty animals in the game
- Every animal has its own AI
- If a pack animal is alone it might run as you approach, but if you approach a pack they will attack
- The predators will hunt the prey, including humans

Partial list of confirmed animals:
- Horse
- Dog
- Pig
- Chicken
- Bear
- Deer
- Vulture
- Cougar
- Wolf
- Coyote
- Cow
- Bull
- Buffalo
- Bat
- Beaver
- Bighorn Sheep
- Rattlesnake

- Vultures will eat the remains of fallen foes
- NPCs populate the world and behave realistically
- Each NPC follows their own routine and way of a life. For example,
one spend all day working in a blacksmith, then at closing time head
off to the saloon for a couple drinks before going home.
- NPCs will converse with each other
- You can converse with NPCs yourself
- NPCs can hold grudges. A man you beat up in the saloon may come back later with a gun.
- NPC houses can be broken into and robbed
- NPCs store possessions in boxes and trunks in their houses.
- NPC towns can be wiped out and made into ghost towns
- Ghost towns will revive in 2-3 in-game days
- In the wilderness rarely a minute passes without seeing some indication of an NPC
- NPCs play an important part of free roaming, through random encounters

- NPCs can be found doing a large assortment of things, from
ambushes to gunfights to hostage scenarios to simple things like
sitting around a campfire telling stories of Marston's earlier exploits

- Its possible to join a group of NPCs around a campfire and hang
out and enjoy a narrative set-piece, but theres also the risk of them
being dangerous bandits.
- Allied NPCs are marked with blue markers on the minimap
- Enemy NPCs are marked with red markers on the mini map
- Lawmen are marked with a red or blue marker (depending on your current standing) but with a white star in the middle
- Gangs have their own markers as well, which lets you track them down
- Wiping out a gang has no bearing on your Wanted level
- The corpses of NPCs can be looted
- A wide variety of NPC personalities, including savage cannibals and killers
- NPCs will offer your random missions
- All NPC encounters depend on the time of day, location, your Honor and Fame and what you're wearing
- Indians are present, though not uncivilized.
- Chinese are present as well.

Travel
- Marking a way point destination draws a path on the mini map
- There are also arrow signs pointing towards various destinations
- Three main methods of transport: Horseback, stagecoaches and trains
- Passing stagecoaches can be flagged down.
- Stagecoaches and trains allow you to take a nap while going on the destination, allowing you to bypass the trip time.
- Horses have personalities
- Wild horses have to be lassoed, broken and saddled before riding
- If you're unsuccessful at this the horse will buck you and you can get dragged
- Any horse that isn't yours or hasn't been yours for very long will be a little wilder and more difficult to control
- A horse thats unfamiliar to you won't respond to a whistle call. A
horse you've spent time with will come to you when you whistle, and
will even buck off a thief.
- When dismounting a horse you have to tie it up at a post. If you don't it will continue to follow you.
- Horses have their own health/energy meter, which is Blue and on the Left side of the mini map
- Spurring a horse too much will agitate it enough to buck you
- The horse will automatically jump over any obstacle it can
- Riding a horse in rough terrain is slower than riding on a trail or road
- If you ride too fast in the rough brush it can get agitated and buck you
- Theres also a slim chance it can injure itself and become lame
- No matter where you are, you can summon your trained horse with a whistle
- If your horse dies and you got more than a few minutes without a steed the game will present an opportunity to get one
- From a standstill, turning a horse around takes around 10 seconds.
- Besides train and stagecoach, you can also fast travel from your campsite to any town you have visited.

Combat:
- Weapons are period accurate
- Gunplay
- Uses cover system similar to GTA IV
- Can snipe while in cover
- Can blind fire while in cover

Guns are categorized by the following criteria:
- Category, Damage, Fire Rate, Range and Overall Score
- Ammo is based not on the model of weapon but on the category (Shotgun, Revolver, Rifle, etc)
- Guns have limited ammo capacity
- Guns have lower accuracy due to the time period
- Gunplay mimics that of Western movies, including exaggerated “stunt man” physics and ultra-precise hat and gun shooting
- Different weapons have different firing options
- Hold down the trigger on the Mauser pistol for rapid fire
- Double tap trigger on the sawed-off shotgun to fire both barrels
- Gun play is weightier and more satisfying than GTA IV
- Melee, both armed and unarmed
- Thrown weapons
- Thrown weapons are lobbed and the arc they follow is used to determine targeting
- Stationary weapons
- Cannon
- Gatling Gun
- Lasso

The lasso has various uses including:
- Tying up NPCs
- Capturing NPCs
- Pulling NPCs from horses
- Dragging NPCs behind your horse
- Lassoing wild horses to break them and make them rideable
- Lassoing bulls for bull riding.
- Pulling an NPC towards you and disemboweling them with the knife

Dead-Eye
- Dead-Eye Targeting is a three-level system that allows the player to slow or stop time and more accurately place shots
- The first level is a simple slow-down bullet time mode
- The second level automatically places targets when aiming at enemies, which then fire off at once
- The third level allows the player to place targets wherever he pleases with full control
- Dead-Eye has its own meter which drains when used but regenerates by killing foes. The meter is Red and is positioned on the right side of the mini-map.
- Dead-Eye can be used with weapons outside of guns, such as Throwing Knives.
- Dead-Eye can be used on horseback.
- Weapon Specific Executions are present
- Revolver: Close range shot to the chest.
- Rifle: Shot from under the jaw.
- Shotgun: Shot from under the jaw.

Environmental aspects
- Shooting dynamite barrels causes an explosion
- Shooting oil lanterns causes a burst of fire
- Shooting hanging lanterns causes fire to fall
- Shooting hanging lanterns also darkens the area, if they're the only light source.
- NPCs react to gunshots and attacks in various ways
- Location based damage. Specific reactions to gut, back, leg, arm and torso shots.
- A gut shot will make the NPC crawl on the ground and slowly bleed out
- Horses will spew a jet of blood when shot due to higher blood pressure
- Horses will rear up if a fire starts beneath them, possibly dumping their rider.
- Horses will get spooked by gunshots and might dump their rider.
- Their rider's foot may get caught in the stirrup and they might be dragged off.
- Shooting from horseback is possible but is less accurate
- Aiming is primarily a lock-on system.
- When your weapon is drawn a crosshair is on screen, except when reloading. This allows for free-aim
- When pressing the lock-on button the camera zooms in close to
Marston and the crosshair snaps to the nearest target. You still have
full control and can aim elsewhere while zoomed.
- When coming
across a gun fight, the icons of fighters will flash red and blue on
the map. Shooting someone makes you an enemy to their side and an ally
to the other side.
- Equippable weapons laying around are marked with a glint or shine.

Notoriety:
- Three stats regarding Notoriety: Fame, Honor, Wanted Level
- Fame
- Stat tracking how well known you are
- Never decreases
- Higher fame opens up more missions
- Having high enough fame means you can settle some disputes with words rather than fighting.
- Honor
- Stat tracking how honorable or dishonorable you are
- Represented by a meter that wraps around the bottom of the mini map.
- The red end is dishonor, the green is honor.
- Doing he honorable thing in a situation nets an increase in honor.
- Attempting to do the honorable thing but failing will earn less honor,
but still some. Doing the dishonorable thing will decrease your honor.
- An example situation is coming across a hostage situation. Saving
the hostage earns the most honor, trying but failing to save the
hostage earns a little honor, killing the hostage removes honor.
- Depending on your fame, your honor will affect how NPCs react to John.
- Being honorable earns discounts at stores and the law men will be more likely to turn a blind eye for minor crimes.
- Being dishonorable means higher prices at stores and lawmen
keeping a closer eye on you. NPCs will fear you and will avoid you.
- Wanted Level
- Breaking the law puts a bounty on Marston's head
- Being spotted by a civilian can earn you a bounty if they tell Law Enforcement
- Witnesses are marked by a flashing “eye” icon on the minimap.
- Various crimes come with various prices, which are added to your bounty

Example crimes:
- Horse Slaughter
- Murder of a Law Man
- There are two stages of your Wanted Status
- The immediate stage involves having to escape a red circle. The
circle is full of pursuing law men. Being spotted centers the circle
around you. Escaping the circle means you can return to town unharmed,
but your bounty remains.
- Wearing a bandanna over your face
when committing a crime disguises you and lets you escape quickly once
you remove it, but your bounty will remain.
- The long-term
stage is in the form of your bounty. As long as you have a price on
your head you will be pursued by bounty hunters. The bigger the bounty
the more hunters come after you, sometimes with posses.
- Having a large bounty on your head equates to having more fame.
- The ways to remove your bounty include bribing a law man, paying it
off yourself (by wiring money via a telegraph station) or doing work
for the law men which nets you a pardon letter.

Missions:
- Slightly fewer than a GTA game
- Missions are longer than those of a GTA game
- Mid-mission checkpoints
- Story path is similar to GTA IV
- Game progresses through the three regions in the following order: New Austin, then Nuevo Paraiso, then Port Elizabeth.
- Set in 1908, during the death of the Wild West
- Marston is tasked by the Bureau, the shady organization that will
become the FBI (or possibly the FIB, if Rockstar wants to link it to
GTA IV) to hunt down his old gang, particularly the leader Bill
Williamson. If he fails his mission they will harm his family
- Before the game's story, Marston was a murderous outlaw who was left
for dead by his gang. This inspired him to leave a life of crime and
make an honest living and start a family.

Side missions:
- Bounty Hunting
- Initiated by tearing a Wanted Poster from the wall
- Bounty is marked by a Red Skull on the mini map
- Most have a Dead or Alive option, with bringing them Alive netting a larger reward
- Incapacitate and hog tie a bounty to bring them in alive
- Kill them to collect the "Dead" reward
- You have to bring in a piece of clothing or evidence from the dead.
- The more bounty missions you do the higher the rewards get and the more difficult they get.
- Showing a preference for Bounty Hunting missions after Treasure Hunting ones results in the game offering more of them.
- Treasure Hunting
- Initiated by simply searching
- Use a roughly drawn map to find a landmark near the treasure
- Search under stones for the treasure
- Can stumble upon a snake if you upturn the wrong stone
- Treasure can include gold bars and additional maps
- Showing a preference for Treasure Hunting missions after Bounty Hunting ones results in the game offering more of them.
- Poker
- Blackjack
- Five-Finger Fillet
- Consists of pressing the face button flashed on screen quickly and accurately at an increasing pace
- Horseshoes
- Deputy Patrol
- Patrol a town at night with the aide of a guard dog
- Bull Riding
- Initiated by lassoing a bull
- Mugging
- Burglary
- Involves entering an NPC's house and stealing their possessions.
- Cattle herding
- Hunting
- Furred animals can be skinned, feathered animals can be plucked
- Skinning leaves a mutilated carcass
- Skinning is done off camera, though it can be heard
- Hunting all forty animals nets a reward outfit
- Can purchase bait for use in hunting
- Plant gathering
- Initiated by picking plants and flowers
- Plants can be sold to doctors to make medicine
- Bird Sharpshooting
- Initiated by shooting a vulture
- Prompts to shoot the rest of the pack within the time limit
- Builds up fame
- Ascending levels
- Bank Robbing
- Initiated by having a gun drawn in a bank
- Dueling
- Can't duel everybody (like old women), but you can duel other gunslingers

Full List of Confirmed Weapons:
* Colt Police Positive
* Smith & Wesson Schofield No. 3
* Le Mat Revolver
* Colt Peacemaker
* Remington Auto Shotgun
* Spencer Carbine
* Henry Rifle
* Carcano M1891
* Coach Gun
* Sawed-off Shotgun
* Winchester 73
* Long Malcolm
* Sharps
* Lasso
* Knife
* Dynamite
* Evans Repeater
* Gatling Gun
* Throwing knives
* Mauser pistol
* Fire bottle
* Buffalo Rifle
* Cattleman Revolver
* Winchester 1903 Automatic with LM scope
* MG08
* Colt M1903
* Springfield M1903mk1
* Springfield 1873 Trapdoor
--- [ Añadido ] -----
una cosa mala, es que Martson no puede nadar...al pobre lo mata el agua...bueno, algo malo tiene que tener!
 
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diciembre 15, 2008
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seria un KAOS absoluto, no podrias ni caminar 3 metros que ya te estan disparando, o no te dejan subirte al caballo, etc...
 
Unido
noviembre 6, 2007
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una cosa mala, es que Martson no puede nadar...al pobre lo mata el agua...bueno, algo malo tiene que tener!
 
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Superior