The team are hard at work, and have been since launch, building the patch. We’ve focussed on both fixes to the game and a number of gameplay improvements based on your feedback. Once the process has finished, we can then release the patch for submission which will take an additional couple of weeks until it is available for release. Here is a quick overview of the main issues which we’re addressing:
Dice que trabajan duro y to la pesca para sacar el parche lo antes posible.
1. Corrupt Save Games - We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren’t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed
-1-Arreglado lo de partidas corruptas y explican el fallo.
2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.
-2- Arreglado lo de que la IA no entra a cambiar neumaticos en carreras en seco de 20% o mas de duracion.
3. Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop.
-3-Arreglado lo de las paradas en boxes, que pondran una salida logica y no seran tan cautelosos.
4. Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.
-4-Reducido el numero de pinchazos.
5. Pit-stop lock-ups - Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.
-5-Arreglado lo de que la gente del pit bloquea y no ofrecia servicio a los coches (este ni me lo sabia)
6. Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).
-6-Se podra automaticamente actualizar la estrategia de carrera.
7. First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.
-7-El tiempo en la 1ª vuelta sera calculado correctamente.
Y esto lo que cambiaran gracias al feedback:
In addition to these fixes we’ve also made improvements to the game based on your forum feedback:-
1. OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.
Ahora se podran ver los tiempos y la diferencia del coche que va delante y del que va detras. Creo que por sectores.
2. AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.
IA se vera mas afectada por daño recibido y tendra efecto en su manejo y ralentizandolos y si reciben mucho daño, abandonaran.
3. AI yielding to other cars when not on flying lap in qualifying - Improved AI behaviour to move off the racing line or out of the player’s way when the player is on a flying lap.
La IA se apartara de la linea cuando vayamos en vuelta lanzada.
4. Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).
Nuevo soporte para estos volantes.
5. Wet weather improvements - Rebalanced graphical and handling effect of cars driving on a wet track - the level of wetness has been increased as well as tyre trails being made more prominent.
Se han tocado los graficos y el manejo en pista mojada. La cantidad de mojadez (que guarro esto ) ha sido incrementado a la vez que los neumaticos seran mas importantes.
6. Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts.
Ahora el daño es mas real, visible y recibiras mas en golpes mas pequeños.
7. Next lap invalidated time trial logic - In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.
Arreglado lo de "proxima vuelta nula".
8. AI: Driver Behaviours - Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.
El comportamiento de la IA ha sido mejorado y ya no se veran posiciones no realistas.