Usare las 2 aver que tal ..
Bueno Mas info sobre el modo special ops.!
Today IGN published a big article with their hands-on Modern Warfare 2 Special Ops.
Sorry for the "late" article (yes, we've seen @fourzerotwo's tweet too!) but we were preparing/planning "something". But here you go, we've read the full article IGN.com » had on Modern Warfare two's third game mode "Special Ops" and picked the most interesting parts like we always do.
There are other interviews that we will make sure you won't miss in the coming days though!
Special Ops
Special Ops mode is no pushover either. Rivaling the size of the single player campaign - "If not longer" as stated by the IW crew – Special Ops shares concepts and assets with the other modes in the game, but there are also specific scenarios and set pieces built specifically for that mode as well. The Juggernaught, a new "heavy" unit that comes out to the sound of a beating drum much like Left 4 Dead's tank unit, is exclusive to just Spec Ops mode. In addition a second player can jump into the game at any time, but there are also two player exclusive levels as well, which will require a second player. We asked about how that'll work (boost-up areas, door puzzles, and the like, but IW wouldn't elaborate further).
US Soldier with modified ACR
As for the structure, Special Operations mode is built on four levels of play – Alpha, Bravo, Charlie, and Delta – with tiers similar to how Guitar Hero works. Beak the Alpha levels, and you'll unlock Bravo and so on. In addition each mission has three stars based on what difficulty level you play with, and the actual parameters change based on what difficulty you use a well.
And finally, the big one: Difficulty can be changed for each player individually, meaning that if you want to tackle one on veteran and your buddy wants to play on normal, you can do it. What that means for earning achievements and stars, however, is still up in the air.
O Christo Redentor & Akimbo
For my money, akimbo just isn't something that's worth the time unless you're really close. The recoil is upped, you can't look down sights, and while you can reload and fire weapons independently (good for staggering your reload) it's just not as effective. Great news for those of us worried that akimbo would break the game's balance, but bad news for all you dual wielding freaks out there that can't wait to run around with a gun in each hand. [..] As a nice addition to it though, you can switch to your other weapon (in my case, the AK-47) without dropping that second gun, so you're effectively holding three weapons at a time. Nice.
Snowmobile Time Trial
US Soldier with what looks like the ACR
Based on the snowmobile chase sequence we've seen dozens of times during demos and trailers (during Cliffhanger), [..]. You start off with 15 seconds, and each group of gates you drive through award you with four extra seconds, making the race as much about hitting slalom gates as it is speed. You'll get a chance to catch some serious air though, and there look to be multiple routes to take as you move through the level.
Unfortunately IW mentioned that there's no leaderboard setup for each Special Ops mission, so it looks like you won't be able to compare your drive times with friends online.
Breach and Clear
The second playable level, Breach and Clear, feels like it was ripped right out of The Rock. In this reimagining of the "shower room" scene, players jump into a back room of a brick facility, have plenty of weapons to choose from, and then literally "breach and clear" through the level in a timed extraction challenge. [..] As you progress through the level – which is essentially two rooms – dozens of enemies pour in, complete with lazer sights from above levels.
I made use of the G18 (which is a three round burst only weapon) with an extended mag, and it rocked. The Vector SMG could also be found – another awesome weapon, with an iron sights similar to the Skorpion from COD4 [..].
After pushing through a few rooms filled with complete chaos (Mile High Club was nothing) you jump through a busted hole in the ground and find your extraction point. Simple, if not for the insane opposition that stands in your way to the finish line.
Estate Takedown
British SAS dropped on Russian soil
In hands-down the most impressive of the Special Ops modes, Estate Takedown takes place in an outdoors level that has a distinct forest look mixed with the Overgrown style found in COD4. [..] This is where the Juggernauts come into play as well, generating at what IW says is a random iteration [..]. Juggernauts are enemies covered head to toe in armor with a boonie hat guarding their face. [..] and when one pops up while you're fighting a half dozen baddies he'll be a real pain in the ass.
Attachments
First off, the thermal sight. Mounted to what looked to be any automatic weapon, the thermal actually zooms in like a sniper scope and blacks out all over peripheral view. The scope is black and white, works fine in the daytime, and has all enemies glowing white to pick them up better within the world. It works extremely well, but it also has a small amount of tracking blur; a nice touch for added realism. The Barrett, by the way, uses the same scope as the first game, though the amount of bobbing was toned down – at least in Spec Ops and single player mode – from what I'm used to in multiplayer. The glare if lights behind you can now creep into the scope as well, which is interesting but not obtrusive, and it seems a lot easier to set up shots with less overall scope movement. The holographic sight is also a really nice option for players, giving what is basically an improved red dot experience to weapons. The scope is wide, doesn't block much of your peripheral, and has a nice clear dot in the center.
SEALs in Combat Rubber Raiding Craft (CRRC)
As for the ACOG scopes; things are moving in a different direction. No longer are all scopes the same, actually fitting the right ACOG onto each gun based on how it actually would be. Some have a round steel base with a thin pin pushing up the center (The L-86 is like this), some are like a hunting rifle with a full scope (still open to peripheral sight though) and black notches, and others are more like a holographic sight. [..]
As for the ACOG scopes; things are moving in a different direction. No longer are all scopes the same, actually fitting the right ACOG onto each gun based on how it actually would be. Some have a round steel base with a thin pin pushing up the center (The L-86 is like this), some are like a hunting rifle with a full scope (still open to peripheral sight though) and black notches, and others are more like a holographic sight. Again there's less movement though, having actually no bob in the scope as you look through it, making it far more manageable. Those that play multiplayer all the time know the annoyances of both the ACOG's "diamond" reticule and the bobbing of the scope, and at least for single player and Spec Ops mode that has been completely fixed.
Alguien bueno en ingles que traduzca.