como sea el ZOE3 me da un infartoXDJueves --> Conferencia de Kojima
Resumen (hora de España):
Lunes 23 de marzo
•De 20:00 a 20:45 - 2D Boy: Everything You Always Wanted to Know About Going Indie But Were Afraid to Ask - Ron Carmel y Kyle Gabler (2D Boy)
Miércoles 25 de marzo
•De 17:00 a 18:00 - 'Descubriendo nuevas oportunidades de desarrollo'- Satoru Iwata (Nintendo)
•De 18:30 a 19:30 - Evolving Game Design: Today and Tomorrow, Eastern and Western Game Design - Mark MacDonald (8-4Ltd), Goichi Suda a.k.a. SUDA51 (Grasshopper Manufacture Inc.), Fumito Ueda (Sony Computer Entertainment Inc), Emil Pagliarulo (Bethesda Game Studio)
•De 22:30 a 23:30 - No More Excuses: Taking the Wii Online - Todd Norhtcutt (Gamespy)
Jueves 26 de marzo
•De 20:00 a 21:00 - The Inspiration Behind Nintendo DSi Development - Masato Kuwahara (Nintendo)
No solo ha anunciado el REllegada de MILITARY MADNESS sino que ademas anuncia un segundo juego llamado:
DINER DASH un juego de hosteleria en 3d para XBLA / PSN Y WIIWARE este verano 2009
Diner Dash will come to life in 3D on new generation consoles when players have the option to take direct control of Flo as she runs around to seat patrons, take orders, deliver food, take payment and bus tables as efficiently as possible within the time limit allowed.
As in the classic action-strategy game, players will take control of Flo, a waitress building a run-down diner into a success, one customer at a time. The Diner Dash series, licensed by Hudson from PlayFirst, Inc., has sold more than 2 million units worldwide and has won multiple awards, including an IGN Editors’ Choice Award, a GameSpot Editors’ Choice, and a Zeeby.
“We’re delighted to bring Flo and Diner Dash to new gen consoles for the first time,” said Sabine Duvall, Vice President of Product Development at Hudson Entertainment. “Players have fallen in love with the award-winning series because of its quirky characters and fast-paced fun.”
Diner Dash will come to life in 3D on new generation consoles when players have the option to take direct control of Flo as she runs around to seat patrons, take orders, deliver food, take payment and bus tables as efficiently as possible within the time limit allowed. Players fond of the traditional control schemes may also use a point-and-click style with hotkeys to aid Flo in her quest for customer satisfaction, which is reflected in a heart meter that empties as customers lose patience. If the meter empties completely, then the customer will leave the restaurant. Servers looking to play with co-workers can join with up to seven other players in multiplayer across four diners in Team Dash or go 1 on 1 in Head to Head mode.
Diner Dash will be available for download on Xbox LIVE Arcade, PlayStation Network and WiiWare this Summer.
Hudson anuncia: MILITARY MADNESS para XBLAY/PSN Y WIIWARE llegara este verano.
Cooperativo en la campaña y modalidades online aran el disfrute de todos los mas maduritos gamers en esta nueva incorporacion al arcade.
Hudson Entertainment to Recruit Soldiers for New Generation of Military Madness
Classic TurboGrafx-16 Strategy Game Returns to Digital Download Platforms with Updated Features and Gameplay
San Mateo, Calif. – March 23, 2009 – Ten-hut! Military Madness, the classic turn-based strategy game published by Hudson Entertainment, the North and South American publishing arm of HUDSON SOFT, is coming to Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®Network, and WiiWare™. This new version of the strategic combat simulation game includes an all-new graphical barrage, a regiment of new units, online co-op and vs. multiplayer and a platoon of other new features. Due to be ready for deployment this summer, Military Madness has been rated T for Teen by the Entertainment Software Rating Board (ESRB).
“Since its original release on TurboGrafx-16 in 1989, Military Madness has stood the test of time as one of the longest-lived turn-based strategy games in history,” said Sabine Duvall, Vice President of Product Development at Hudson Entertainment. “The new Military Madness will give fans of the original a modern version of this classic strategy game, while gamers new to the series will get to enjoy being armchair generals for the first time.”
With new features such as the commander unit, four person online multiplayer gaming and a 3D view of the battlefield, Miltary Madness has been modernized to meet the needs of today’s gamer without straying from the strategic elements that earned the original version awards for the “Best Military Strategy Game” and “Best War Game” within a year of its release. For those who want to know who is the “best of the best”, detailed stat-tracking leaderboards can be reviewed online.
Posible COOPERATIVO para ¿ GOD OF WAR III ?
--GoW III Co-op Confirmed?--
If you’re a game developer, and you want to go for a conference, then this week’s Game Developer Conference in San Francisco may well be a good place to head. Everyone is going to be there including the 3 big manufacturers: Sony, Nintendo & Microsoft, and a whole host of developers and publishers from Activision to Zynga Game Network and everyone inbetween. Even SCEE are getting in on the act, so let us hope they’re not late.
The itinery for the GDC is available online, and God Of War developers, Sony Santa Monica, are holding 3 lectures throughout the week:
* Practical SPU usage on God of War III - Wednesday 4pm (11pm UK)
* Self Limiting Rigging Methodology used GoWIII - Thursday 1.30pm (8.30pm UK)
* Drop-In COOP for Open World Games - Friday 9am (4pm UK)
Now obviously everyone’s got their eyes on the Self Limiting Rigging Methodology lecture, but I wonder what Sony Santa Monica know about drop-in co-op? A quick look through their back catalogue reveals they’ve only prinicipally been responsible for the God Of War series, how could they know enough about drop-in co-op to give a lecture on it to other game developers if they’ve not been working on it for a forthcoming title they’re working on, eh? It was almost a couple of months ago that we shared the rumours that GoWIII will feature online play, and the rumours around the Internet haven’t stopped since then; this lecture, then, could be the proof of online co-op coming to God Of War.
Desarrollado por Rockstar Vancouver
Salida: Invierno de 2009 aqui Navidades
Para más información, por favor visita www.rockstargames.com/maxpayne3.New York, NY – 23 de marzo, 2009 – Rockstar Games, sello editorial de Take-Two Interactive Software, Inc. (NASDAQ: TTWO), se complace en anunciar que Max Payne 3 está actualmente en desarrollo y previsto para su salida en el invierno de 2009 para el sistema de videojuegos y entretenimiento Xbox 360®, para el sistema de entretenimiento informático PLAYSTATION®3 y PC. Desarrollado por Rockstar Vancouver, Max Payne 3 cuenta la historia de un policía detective jubilado, inmerso en un mundo de corrupción, caos e intensa violencia.
La premiada franquicia Max Payne pone a los jugadores en el rol de Max Payne, un duro detective de la ciudad de Nueva York con una predilección por la violencia, para vengar la muerte de su familia. La última entrega incluye más de los clásicos elementos y la acción más intensa que tanto adoran los fans, mientras la historia de Max se mueve en una nueva dirección.
"Estamos comenzando un nuevo capítulo de la historia de Max con este juego," dijo Sam Houser, Fundador de Rockstar Games. "Este es Max como nunca lo has visto antes, unos años más viejo, cansado del mundo y más cínico que nunca. Experimentamos la espiral descendente de su vida tras los acontecimientos de Max Payne 2 y el testimonio de su única oportunidad de salvación."
Desde que dejó el NYPD y Nueva York atrás, Max ha ido de mal en peor. Traicionado y lejos de casa, Max está ahora atrapado en una ciudad llena de violencia y derramamiento de sangre, usando sus armas e instintos en una búsqueda desesperada por la verdad y una salida.
Max Payne 3 estará disponible en el invierno de 2009 para Xbox 360, PLAYSTATION 3 y PC.
Imagen: http://www.rockstargames.com/maxpayne3/images/max_art_bg.jpg
---- Molyneux ---- : LionHead esta trabajado en proyectos mas alla de Fable.
It’s GDC week. Lionhead boss Peter Molyneux’s kicked this off by dropping yet more hints of “landmark” projects beyond the Fable franchise.
“Lionhead stands for much more than just what Fable is, and we’re working on things beyond that,” he told Develop.
“We’re working on Fable things – we’ve just done the DLC and we are working on other stuff. But we’re also working on other innovational titles – and I’m not going to say title or titles, whether it’s a prototype or experiment, whether it’s near or far away – but I can say that what we’re always trying to do is create something that is meaningful.
“When we think why we want to do this, it’s because we want to make a landmark title.”
Peter’s speaking at GDC this week, and he’s already said he may announce his next game at the California show.
Expect to see muchose Molyneux quotes in the coming days.
Fuente: vg247
Unreal Engine 3 Updates to be Showcased at GDC
Dice que la próxima semana (ya esta aqui esto) se enseñaran en la GDC las demostraciones sobre la ultima puesta al dia de este motor con sesiones gratuitas, introduccion de UE 3 a los MMO, presentacion a puerta derrada para licenciadores, compradores etc.Epic Games, Inc., invites interested parties to visit its booth (ES-144 in the expo suite section of Moscone Center's West Hall) next week at the Game Developers Conference, where the latest Unreal Engine 3 engine features will be demonstrated alongside free advanced training sessions for existing users, the introduction of an integrated Massively Multiplayer Online Game back-end environment, and closed door presentations for its prospective customers, evaluators, licensees, members of its Integrated Partners Program and the media.
Ninja Gaiden Sigma II sera anunciado en la GDC 2009
Posiblemente sera anunciado durante la GDC2009, como la carta que mandaron la semana pasada.According to this image, purportedly taken from the latest Famitsu, Ninja Gaiden Sigma 2 is on the way to PS3.
If true, this is almost certainly the Tecmo game set to be announced in San Francisco next week.
There’s bound to be more on this throughout the day, so keep your peepers peeled, ninja fans.
Las desarrolladoras que llevaran demos para la muestra en la GDC2009 de Sony.
Martes - 24 MarzoThe SCEA PS Blog mixer at GDC next week features tons of games, demos and whatnot. The list of developers attending was confirmed today. It’s pretty damn cool.
Tuesday - March 24
* Sucker Punch will be on hand to to demo inFamous
Wednesday - March 25
* Titan Studios will be demoing Fat Princess
* Insomniac will provide a case study for Resistance 2’s co-op and multiplayer
* Jack Buser will be talking Home
* Media Molecule will be there all day discussing LittleBigPlanet and the rise of user generated content.
Thursday - March 26
* Q-Games’ Dylan Cuthbert will demo PixelJunk and give the audience hand time with it.
* Sucker Punch enseñara de priemra mano la demo inFamous
Miercoles - 25 Marzo
* Titan Studios mostrara la demo de Fat Princess
* Insomniac proporcionara un estudios sobre Resistance 2 su co-op y multiplayer
* Jack Buser hablara de Home
* Media Molecule hablara durante todo el dia y discutira sobre LittleBigPlanet y como los usuarios suben su propio contenido que han creado.
Jueves - 26 Marzo
* Q-Games’ Dylan Cuthbert con la demo de PixelJunk y tendra tiempo de mostrar esto.
Kojima tiene en manos un nuevo titulo
El jefe de Metal Gear Solid, Hideo Kojima, esta trabajando en un nuevo titulo de juego, y muy importante puede ser.Metal Gear boss Hideo Kojima’s been given a new job title, making him even more important that he was before.
As of April 1, the developer will be “Managing Director Operating Officer and Studio Head of Kojima Productions.”
Before the founding of his own studio within Konami, Kojima was a company VP.
He’s keynoting GDC next Thursday with a talk titled, “Solid Game Design: Making the ‘Impossible’ Possible
En la KeyNote de la GDC del proximo Jueves, el hablara de un titulo llamado " Solid Game Desing: Making the Impossible possible.
Dragon Age se mostrara en la GDC 2009
Sera mostrado al 100% durante la GDC 2009 de la proxima semana.BioWare’s Dragon Age: Origins is to get a full showing at GDC next week.
The anticipated fantasy RPG is to be demoed at the San Franciscan show, so don’t expect play-time reports.
Origins is planned for release in the second half of this year, apparently for consoles as well as PC.
Hopefully details on platorms and ship dates will be cleared up at the show.
Planeado para salir durante otoño de este año, para consolas y pc.
Esperamos que den la fecha de salida durante la GDC2009
Confirmado:Nombre del Evento: Games Developers Conference 2009.
Fecha de Inicio: 23 de marzo.
Fecha de cierre: 27 de marzo.
¿ Donde se celebra ?: Moscone Center, San Francisco.
¿ Estara Nintendo,Sony y Microsoft en este evento ?: Si, las 3 presentaran sus propuestas para 2009 como entrante.
¿ Se puede seguir en video y directo ?: En este evento no se podra seguir en directo.
Todas las conferencias:
https://www.cmpevents.com/GD09/a.asp?option=G&V=2&CPid=232,250,251&Sortby=1&SPln=0
Tecmo and its studio Team Ninja recently announced Ninja Gaiden Sigma 2, a PlayStation 3 expanded remake of last year's Ninja Gaiden II, which was originally published for the Xbox 360 by Microsoft. The new version, which ships this fall, will include new playable characters, online co-op play, and other improvements.
When asked by Gamasutra how things have been going for Team Ninja since the controversial departure of its public face and founder, Tomonobu Itagaki, Ninja Gaiden Sigma 2 director Yosuke Hayashi said, "Even if the face, or the leader, changes, we hope to continue to be the Team Ninja that we always have been. We are back in full force, and not just with Sigma 2, but hopefully in the not-so-far away future, we'll be able to announce new projects that we've been working on for some time."
Fuente: Gamasutra
At GDC, Gamasutra had the chance to speak to Team Ninja's Yosuke Hayashi, and he revealed the pressure the studio is under to live up to its legacy after the departure of its leader, Tomonobu Itagaki -- as well as revealing that the developer is working on multiple projects, including new IP.