aki estan las specs
de varios juegos
Gears of War, Xbox 360, 2006
Wretch - 10,000 polygons with diffuse, specular and normal maps
Boomer - 11,000 polygons with diffuse, specular and normal maps
Marcus - 15,000 polygons with diffuse, specular and normal maps
Gran Turismo 5: Prologue, PS3, 2007
Cars - 200,000 polygons (probably interior + exterior)
Mass Effect, X360, 2007
Sheppard + armor + weapons - ~20,000-25,000 polygons
Uncharted: Drake's Fortune, PS3, 2007
Main characters - ~20,000-30,000 polygons
Drake - ~30,000 polygons
Pirates - ~12,000-15,000 polygons
Metal Gear Solid 4, PS3 2008
Old snake: - ~45,000 -52,000 polygons
Enemies - ~22,000 - 27,000 polygons
Enviorement - ~70,000 -90,000 polygons
Sin duda mgs4 es un monstruo
un dato curioso tan solo el bigote de snake de mgs4 tiene el mismo numero de polygonos que los soldados en mgs3