Entrevista a Ubisoft sobre Naruto: Broken Bond

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Ya queda menos para la salida de la secuela de Naruto: Rise of a Ninja y por ende, su desarrolladora va contando más e interesantes detalles sobre el nuevo título. Cabe destacar que la duración del modo historia (basándose únicamente en la trama principal) según ha dicho Ubisoft podría llegar hasta las 15 horas, cuando en la primera parte sin hacer extras y misiones secundarias prácticamente se quedaba en las 6 horas.

Una de las pegas que tenía Rise of a Ninja, es que la variación de bandidos era muy escasa, este punto también va a estar muy mejorado y por el momento habrá más de 70 modelos de bandidos.

El juego crecerá en puzzles, exteriores, y Konoha estará una vez más fielmente reflejada respecto al anime tras el ataque de Orochimaru.

La entrevista está en inglés, quizás algún samaritano nos pueda ayudar a entender mejor otros detalles:

Q: Does each character have unique combos and grabs this time ?

A: All the characters now have signature combos that bring forth each character's personality and uniqueness, as well as making everyone feel more like their anime counterpart. We also added a new Air Grab that can be used in air combos (if you're skilled enough to chain it).

Q: What modifications have been made to characters to balance out the game play ? (e.g. take away unlimited chakra that some characters have and replace it with a bit more power or whatever.)

A: Each character now has an equivalent amount of chakra to perform their Jutsus or substitution. We also gave a lot more emphasis on the blocking in this game, and tried to prevent some abuse with the reversal attacks. This game will be much more about having a set of different abilities and learn how to master them depending on the situation in order put them to the best usage possible.

Q: Apart from the 2 vs 2 mode, could you tell us some more about online ?

A: The online section will have several game modes. There's the Quick match and Custom Match modes, which are playable in solo, tag team and ranked mode. There's also the online tournament, in which you start as a student in the Ninja Academy, and will need to pass fight exams to progress as a ninja, earn new ranks, and maybe become Hokage! There will also be worldwide rankings of 1 vs 1 fights. And yes, there will be an online lobby system

Q: Is there going to be spectating mode ? (So people can watch fights and clan battle results can't be forged.)

A: No. You'll be able to see in the leaderboards the progress and the ninja ranks of all your friends.

Q: Will there be a sufficient amount of dlc ? i mean you developed a game that ended the part 1 series, so there's no reason to hold back on characters this time around. characters like minato namikaze, hashirama senju, the second hokage even hinabi should be playable through dlc.

A: For now there is no plan to release any characters for download. This time around we've decided to include every character on the disc! Stay tuned, we will release more information about DLCs soon.

Q: Will the story mode include any multiplayer features or is it full on single player ?

A: The journey mode is single player. Fight mode is 2-4 players.

Q: As seen in the first teaser trailer of the game, you were able to see curse mark transformations on the characters. Will there be any other transformations for any other characters ? Will these transformations only be available in rage mode ? Or be able to be used freely ? Will there be a certain time limit to these transformations ? And finally will new move sets be available to use after transformation including new Jutsus ?

A: There will definitely be more transformations for different characters. We won't go much into them right now… there are some surprises coming!

Q: Is the hidden leaf village going to be extended more like the anime ?

A: We are in constant relations with the creators of Naruto, validating every element we create for the game, and the Leaf Village is very faithful to the anime. If you follow the anime, you'll know the status of the village after Naruto: Rise of a Ninja, and our game is very faithful to the look.

Q: Will all Jutsu's be 2 inputs such as (up, down) ?

A: For most of them yes, but some special Jutsus will require a special combination that's not just 2 inputs like up and down.

Q: How have the developers removed the disconnection problems ?

A: The disconnection problems were fixed shortly after we released the last game, so the problem doesn't exist in The Broken Bond -- it's been fixed in our code from the very beginning of development.

Q: Will we be able to transfer Naruto's abilities and scrolls from RoaN ?

A: No. When you begin Naruto: The Broken Bond, you will have all the abilities that Naruto had at the end of Naruto: Rise of a Ninja, and you will learn new abilities which are true with the story.

Q: Can there be an option to turn off Rage Modes ? And can it be removed from Ranked Matches ?

A: The Rage mode is now a special power that the player will have to acquire thanks to his skills. And launching it will be a calculated choice, because it will restrict other fight moves. So now the Rage is completely balanced within the fight system.

Q: How much open world exploration/action will there be ?

A: The world outside Konoha is bigger and better than in Naruto: Rise of a Ninja! There's a lot to explore, and many hidden places to discover!

Q: How much time you can spend with the Story mode ?

A: The story mode is much longer than Naruto: Rise of a Ninja, and quite a decent length. And there are many mini games/side missions that will keep you entertained throughout your journey. As for how long the game itself will take ? I'm not sure because I keep playing all the mini games *laughs*, but more than 15 hours for the first play through is my guess (without side missions/mini games).

Q: Will there be any weapons used in the game ? Swords ? Katanas ? Shurikens ? Exploding Shurikens ? Blades (the ones asuma has) ?

A : All characters can use kunai, and many characters fight with weapons (Kisame, Sarutobi, Temari, etc).

Q: Are there any on-water stages or on-wall stages ?

A: We don't want to spoil anything just yet. Keep watching for videos and you'll see something soon.

Q: Is there going to be bigger arenas ?

A: Some are like Naruto : Rise of a Ninja. Most of them are bigger indeed, and some are just EPIC in size, leaving you plenty of room to dodge and counterattack the opponent.

Q: Will there be more enemies than the same random bandits/ninja that popped up over and over.

A: Compared to Naruto: Rise of a Ninja (with about 7 enemy models), there are now over 70 different enemy models.

 
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Un juego que me comprare, el primero me gusto mucho por lo divertido que era y en este parece que intentan mejorar algunos errores, lo único destacable son sus gráficos que no han variado mucho, pese a eso es un juego que engancha desde el primer momento.
 
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Pues yo sigo esperando más de esta saga en esta plataforma.
Para PS3 se han currado un juegazo enorme [no se si la misma compañia] y parece que a los que tenemos la XBox no nos llega un buen título de Naruto.
Si no veo verdaderas mejoras en cuanto a dinámica de juego [Me aburría tanta mini mision chorras] y a combates [viendo lo que se han currado para la PS3], tendré que esperar a un título de Naruto que merezca la pena.
Creo que se aprovechan de los fans de la serie y tiran de nombre, pudiendo hacer un juego de mejores caracteristicas.
 
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Pues yo sigo esperando más de esta saga en esta plataforma.
Para PS3 se han currado un juegazo enorme [no se si la misma compañia] y parece que a los que tenemos la XBox no nos llega un buen título de Naruto.
Si no veo verdaderas mejoras en cuanto a dinámica de juego [Me aburría tanta mini mision chorras] y a combates [viendo lo que se han currado para la PS3], tendré que esperar a un título de Naruto que merezca la pena.
Creo que se aprovechan de los fans de la serie y tiran de nombre, pudiendo hacer un juego de mejores caracteristicas.
Muchos odian las mini-misiones diciendo que son aburridas y repetitivas, pero yo no podia parar de jugar hasta que me las pase todas y consegui los logros.
 
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Yo también fui uno de los que se hizo todas las mini-misiones, es cierto que eran repetitivas, pero cada vez lo iban haciendo más complicado y quieras que no, para completarlas todas había que tener una gran destreza, sino era imposible acabar las últimas.

Espero que en The Broken Bond haya más variedad de mini-misiones, ojalá que el buen rato de plataformas de Rise of a Ninja siga presente y mejorado en esta entrega. Desde luego como juego de lucha no es tan bueno como el de PS3, pero al de PS3 yo le achaco (tras haber jugado a la demo) que prácticamente apretando un botón y una dirección ya se ejecuta los sellos para los ninjutsus y demás, mientras que el sistema de realizar los sellos en la saga de 360 me parece de fábula, cosa que en la segunda parte visto lo visto lo han depurado más si cabe, siendo todo un acierto.

Que ganas de tenerlo en mis manos :).
 
Superior