Hilo Oficial Dead or Alive 5 [YA A LA VENTA]

overlord_45

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Sounds Like 3-Point Hold System Is In Dead or Alive 5
Dead or Alive 5 director Yohei Shimbori wasn't sure if Dead or Alive 5 will benefit having a 3-point hold or 4-point hold system. A new post suggests he is going for the former.

Here's what was posted on the official Facebook page:

"In DOA, there are a lot of moves that target mid (as opposed to high or low). But if those mids are easily held, then, in effect, reduce your choices for offense while your opponent is in a critical state. Another way of putting is: even if you read your opponent correctly and strike, you can't keep your strike attacks going. Of course you still have throws so there's still some gameplay thought going on, but it's harder to keep the fun balanced. So I wracked my brains about different hold systems. I've seen some of your tweets talking about ideas we tried out earlier. We tried some pretty strange ideas too. We tried a bunch of things, but the one idea left standing was having a mid expert hold. This is what we used in the demo. I was worried about a few things though. Maybe 3-point holds would become the safe bet. Or people would choose 3-point holds just because that's the strategy their opponent used. That's why I waited until the end to try it out."

Dead or Alive Dimensions had a 3-point hold system much to the dislike of hardcore fans of Dead or Alive 4 which had the 4-point hold system. It sounds like Shimbori is still finalizing his overall decision but it appears as if Dead or Alive 5 will have the simpler 3-point hold system...

Dead or Alive 5 will be released this September for the PS3 and Xbox 360.

 

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Two New Dead or Alive 5 Characters To Be Revealed This Week

Team Ninja has revealed on twitter that two new Dead or Alive 5 character are set to be officially revealed later this week.

They announced:

"So as Mr. Shinbori said, we have new info this week. We'll reveal two new characters soon! Could they be some of your favorites? #DOA5"

So far only 6 Dead or Alive 5 characters have been officially announced to be in the game. This includes Ayane, Hitomi, Kasumi, Hayate, Hayabusa and even Virtua Fighter's Akira.

Who do you want to see revealed to be in Dead or Alive 5?



 

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Bayman y Christie confirman su aparición en Dead or Alive 5
Tal y como prometieron, el Team Ninja ha desvelado a dos nuevos personajes de Dead or Alive 5.

En esta ocasión nos muestran en un vídeo a Christie enfrentarse a Bayman en un escenario ambientado en medio de una guerra llamado Hotzone, donde veremos como el escenario se va devastando con el paso del tiempo. También nos servirá para echar un primer vistazo a los movimientos y combos de estos personajes.

Estos dos nuevos contendientes se unen a la lista de personajes confirmados hasta el momento, entre los que se incluyen a Ryu Hayabusa, Hayate, Kasumi, Hitomi, Ayane y a Akira de Virtua Fighter. Una supuesta lista filtró el resto de la plantilla, aunque todavía no se ha confirmado su veracidad oficialmente.

Dead or Alive 5 está previsto para septiembre en PlayStation 3 y Xbox 360.












 

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Dead Or Alive 5: Toning Down The Sexy & Life After Itagaki - Interview
Dead or Alive 5 tones down the sexual innuendo and focuses on being the best entry in the series. We chat with Team Ninja to learn how this new focus has helped the series.

Published on Apr 27, 2012


Dead or Alive used to stand for many things. Fluid combat, vibrant colours and boobs, boobs and even more boobs. But times have moved on now, perspectives have changed and the series has matured with the coming of Dead or Alive 5.

Breaking the rules of confined arenas, Dead or Alive 5 blends its trademark free-flowing combat system with stage littered with peril, making ring-outs and knocking opponents into hazards more crucial than before.

To learn more about this new outlook on the Dead or Alive series, and how the franchise has fared without the input of Tomonobu Itagaki, we spoke with Team Ninja director Yohei Shimbori.




Dead or Alive 5 is the first game in the series created without Tomonobu Itagaki. How have you found the process of making this game without his input, and what did you want to achieve in terms of tone, control and art direction?

We have learned from him and many of our other seniors during our past Dead or Alive projects, and we have also learned and absorbed a lot from fans. We are continuing this DNA in Dead or Alive 5 and expanding on the formula.

Once you get your hands on the game, you should feel this in every area of gameplay. The concept of Dead or Alive 5 is “Fighting Entertainment” and through this we are trying to give casual players and pros alike a chance to get into the game in their own way.

We are also revamping the graphics and the atmosphere of DOA but still giving players the opportunity to pull off the massive techs and all the other cool things that the series is known for.

We are working hard on balancing the core fighting system and using each character’s unique aspects to give pro fighters a very deep fighting system.



The Dead or Alive series has been absent on home consoles for some time, aside from Dead or Alive Dimensions on 3DS. Now that games like Street Fighter IV and Tekken 6 exist, how confident are you that your game will be the best choice for fighting fans?

If you are after an evolution of fighting games I can tell you that Dead or Alive 5 is your choice. When you look at other fighting games out there, the difficulty of evolving them is evident. Dead or Alive has always had a casual side to it which gives us more room to add new gameplay features.

These new features will give new excitement to the gameplay. However, Dead or Alive 5 is still a fighting game, it is not an action game.

In order to learn and absorb the balance and the fine line between action and fighting games we play a lot of fighting games and our director is a fighting game fanatic. We are also making Dead or Alive 5 in that it can be a tournament fighter.




The Dead or Alive 5 gameplay trailers look superb. How far have you tweaked the combat and move set from previous Dead or Alive games?

We are putting in a lot of effort into these gameplay trailers so thanks for noticing! Dead or Alive 4 was a game which focused on critical strikes through its critical system, bounce combos and tech rolls.

Things like all characters having offensive holds and not having good offensive choices after taking an opponent's back—these issues caused some characters to lose their uniqueness.

Dead or Alive 5 will feature a battle system and balance focused on character individuality and versus play. But we will also keeping the elements that make the series so fun.

There are many different elements to keep fighters playing the game, but one that stands out is the immense amount of move data. The more you study this data, the more depth you will find in the game.

Moves that you thought were weak can give you a frame advantage if you land them just in time. We really want expert players to get into the game like this.



We've noticed that there is less emphasis on the female component of Dead or Alive 5. Would you say that the series has now matured in this respect, and to what extent did you feel that the sexual overtones of previous instalments directed attention away from the actual fighting?

Up to now, the presence of the characters has stood out from the overall atmosphere of the game such as the backgrounds and the fight itself.

In Dead or Alive 5 we are not only focusing on making the characters stand out, but we are adding more presence to the backgrounds and sound, etc, to add to the overall experience.

In the previous games the more sexual aspects may have been a distraction to the fight and those were the only elements that made characters stand out.

However, in Dead or Alive 5 we are making sure that characters themselves have actual presence and not the sexual bits. The game is still in alpha stage so we are playing around with different parts here and there, but the overall concept will not change.




The battle environments also look incredible. Why did you decide to ramp up player interaction with each arena?

Stages have always been the axis on which Dead or Alive games have uniquely evolved. We are sure that players who saw the stages when Dead or Alive 3 came out were surprised.

In Dead or Alive 5 we wanted to show the evolution of these stages that were possible in this generation of gaming. The way players fight will impact the dynamic danger zones on stages.

Players will be able to strategically use each one of these danger zones, so finding out where each one is and knowing them will increase players’ chance of victory. Obviously, players will need to be good at the fighting as well!



Akira Yuki from Virtua fighter is included as a guest character. How did this partnership with Sega come about, and can you give us an insight into how he handles in the arena?

If there was no Virtua Fighter there would not have been a Dead or Alive in the first place. To us Virtua Fighter is like a father figure. As a restart of the Dead or Alive series with Dead or Alive 5 we wanted to celebrate our comeback by inviting this father figure to be a special guest.

We approached Sega when we started developing the game to see if they were willing to collaborate. One big challenge about this is that we wanted to keep Akira’s original feel and moves just as in Virtua Fighter, so it’s as close to a true collaboration as you can get.

For his moves we have had full supervision from the Virtua Fighter team. In regards to other character, stay tuned.



How challenging has it become to keep fighters and their move sets balanced over the years as you add more and more characters to Dead or Alive's character roster?

Honestly speaking, balancing this is very hard. You have to think about all the combinations; you cannot simply look at the move list to get it right. I’ve been doing this job for many years now, and I have memorized all the important moves.

You also need staff on the team who can do the same as well as enlist the help of pro players. Even so, you could go on infinitely with just balancing the game in this regard. The most difficult to balance are the down-related aspects.

Even though they look simple, if you mess up this area it could really ruin the tempo of the game. The other element is the one that is the most difficult every time – AI. It takes a lot of time to give AI opponents different strategies than human opponents.




What can you tell us about Dead or Alive 5's game modes aside from arcade? Have you looked at story based modes, tag options or other variants for online play?

There is a story in the game of course. We are making the story in a hyperlink cinema type of format with all new scenarios. Tag mode will not be like the tag we did in Dead or Alive Dimensions, but more like the previous console titles.

We will have the friend pairing like in the old games and will also implement new strategies through this. In terms of customizing your character, we are really focused on maintaining the characters’presence and character so we are not implementing an edit mode like Soul Calibur 5.

In Dead or Alive 5, each costume has a concept in itself and there are hidden gimmicks to costumes other than just design so choosing your costume will be fun in its own right.



The fighting game tournament circuit has grown considerably in recent years. How healthy is the Dead or Alive tournament circuit both in Japan and the West?

In Japan we have several tournaments a year but I would say that the most active scene is in the US. Last year, we participated in DID7 in Texas. Everyone was so good that we couldn’t win even once. But it was a fun time off work.



Team Ninja is known for creating superb combat-based titles. Would you ever consider straying into other genres or returning to other franchises like Metroid: Other M? Can we expect a sequel at some point?

We received a lot of feedback from Ninja Gaiden 3 and the Dead Or Alive 5 demo. We are really grateful for having so much feedback. Dead or Alive 5 is coming out in September this year and it will be a sign of the future of Team Ninja which shows our strengths and philosophy.

Moving forward, if there are projects which can allow us to match our strengths and philosophy then we will take up that challenge. What we want to do now is to grow the Dead Or Alive and Ninja Gaiden IPs as much as we can.
GIFT´S
















 
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overlord_45

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La ropa influirá en el movimiento de los pechos en Dead or Alive 5
Yohei Niibori, director de Dead or Alive 5, ha desvelado nuevos detalles de la próxima entrega de su saga de lucha, prevista para septiembre en Xbox 360 y PlayStation 3.

Una de las características por las que Dead or Alive se distinguió de sus competidores desde un inicio fue el diseño de sus luchadoras y la exagerada animación de sus pechos. En Dead or Alive 5 el equipo ha querido añadir más realismo y revela que este movimiento será diferente no sólo según personaje, también por la ropa elegida. Además habrá diferentes niveles de transparencia según el tipo de tela.

Niibori también comenta que hasta ahora sólo hemos visto nuevos diseños de ropa, pero que también habrá versiones mejoradas de los más clásicos.

Esta entrega contará con cameos de Virtua Fighter, al menos con un luchador, Akira. El director confirma que esta idea se puso en marcha casi desde el inicio, tras el lanzamiento de la recreativa de Virtua Fighter 5 Final Showdown en julio de 2010. Team Ninja trabaja estrechamente con Sega en temas como el modelado, animación y jugabilidad para asegurar que Akira mantiene su personalidad tras el salto de juegos.





 
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Siempre he sido mas de tekken que de ninguna otra, en todo caso soul calibur, pero creo que este DoA 5 puede ser un juegazo.
 

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Tecmo Koei Talks Download Content and Dead or Alive 5

Surge Concerto ciel nosurge represents Gust's first game as a Tecmo Koei subsidiary. It was briefly mentioned in Tecmo Koei's earnings briefing yesterday, with the company said that it's performing well through repeat orders.

Perhaps more important than actual sales figures, the company said that the game is forming a new user group that differs from Tecmo Koei's traditional fan-base.

Gust has a high 35% profit margin, Tecmo Koei revealed during the briefing. Recent figures include 486 million yen operating profit on 1,251 million yen sales.

The company mentioned some of its previously announced plans for the Gust brand. It hopes to utilize Atelier and other strong IPs not just for game software, but for KT Group's various other businesses. As an example, Gust will have its first official fan event in July 2012.

Other Gust-related plans include cooperation in development technology, marketing and shared office facilities use. Additionally, Tecmo Koei hopes to make social games based off Gust IPs.

Tecmo Koei's earnings briefing covered more than just Gust, of course.

The slides list Dead or Alive 5 with its previously announced September simultaneous worldwide release plan. The aim is for a million selling hit.


The DOA slide also promises the continual release of other numbering titles, all with the aim of surpassing their previous installments. In addition, the company plans on trying new titles.

With its Virtua Fighter tie-up, Dead or Alive features into Tecmo Koei's collaboration plans, which also included games like One Piece Pirate Musou and Pokemon + Nobunaga's Ambition. The company says that it hopes to continue with this collaboration strategy not just for package games, but for social games, events, and other areas of its business.


Download business will figure into Tecmo Koei's plans. Dynasty Warriors 7 did 250 million yen of download business. Warriors Orochi 3 did 45 million yen. All titles, including Dead or Alive 5, will have download business components.


As mentioned in the financial statement from earlier in the week, Tecmo Koei plans on taking advantage of new hardware launches, and actively releasing product. While not specifically mentioning Wii U, the slides do show Wii U and its tablet.


Team Ninja discusses Bayman’s moves and new stage in Dead or Alive 5

Yohei Shimbori recently added a few more interesting tidbits regarding his upcoming multiplatform title, Dead or Alive 5. The game director talked a little bit about the new moves for the returning character Bayman (you can check out some screens of him and other fighters in action in the slideshow to the left of this article) in addition to an unannounced stage. You can check out his latest ramblings below:

I had a little fun and used Bayman in a fight today. I'm still not used to the new stuff, so I definitely need to practice more. This go-around, Bayman has really strong DH, OH and ground submissions. You use a really unique strategy with him. The stage we played hasn't been revealed yet, but it's a wide open square. It's simplicity is it selling point. Not everything has to be over-the-top. You can play tag matches in this stage too, so tag combos really shine here. Speaking of tag combos... I think Hayabusa's Shoryu-Kyaku (4K while crouching) might launch people too high..

































 

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Lei Fang, also known as ‘The Tai Chi Quan Genius,’ is widely recognised as a master of T’ai Chi Quan. As a girl who grew up in a wealthy family, she is a woman of justice and bears a very independent spirit, but is also spunky, intelligent and cheerful. Lei Fang trains to defeat Jann Lee, who once saved her from harm. Her strengths lie in T’ai Chi Quan holds which use her opponent’s power, and attacks from “Sabaki” and “Inashi” parries.

Zack, also known as ‘The Crazy Climber,’ is a funky DJ with a positive attitude and a very original sense of style. An over the top fighter, he joins the Dead or Alive tournaments for money and fame. He has incredible fighting instincts, and taught himself Muay Thai just by imitation. His unorthodox style of Muay Thai has become so unconventional that no one can predict what comes next.

 

pepebroly

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buenas, solo queria felicitarte por este fantastico post y hacer una aclaracion si se me permite, Ryu Hayabusa dices que es un personaje invitado y eso no se si es del todo correcto ya que en el primer DOA no se si salia pero en el segundo de Dreamcast si que salia, asi que lleva saliendo ya bastante tiempo asi que no se si seria un invitado propiamente dicho. Bueno nada mas, saludos a todos y continua asi.
PD: Espero que no te siente mal mi aclaracion jajaja
 
Superior