Recibiremos en breve el Parche 1.2 para el Burnout Paradise

Conversación publicada en el foro Juegos

Segun eurogamer dentro de muy poco podremos descargar el parche para este juegazo, corrigiendo numerosos bug y exploits sobre todo en el modo multijugador, asi como evitaremos algunos cuelgues.

Top 10 reported bugs:

PS3 game could crash after a player who had performed a Takedown left the game
The game indefinitely displays "Connecting to Paradise City Servers" if it's having problems pinging the rebroadcast server
Disconnecting the controller before a race began meant race timings could be manipulated and players who didn't cross the line first could be awarded the win
Repeatedly joining and leaving a game with eight players could cause the game to hang
Hammering the A (360) or X (PS3) after unlocking a car could cause the game to hang
East Crawford and Watt St achievements could not be achieved if the player went online and set the game to road rules before attempting them
Audio was distorting when using 5.1 / DTS and looking rearwards
Enhanced Xbox 360 streaming performance to stop instances where the game seemed to pause for a second or so
Total time driven in player statistics would stick at 145 hour
Voice chat connection problems with eight player games.

Game experience enhancements:

We're going to be running road rule timers in all events and online challenges
Tuning Online Takedown logic and physical behaviour to iron out instances where it doesn't feel fair
Increase online timer limit so players have a greater chance of finishing the race
Fix drifting and boosting bug where there wasn't any real control on the brake, so players would grind around the walls of the corners
Fixing the boost to stop the jerky car handling when stabbing the boost
Fixing surround sound to stop the centre speaker being too loud. And the speech has been positioned correctly
Tweak Marked Man gameplay AI so it can no longer be exploited by driving in reverse
Increase the number of search results returned for online games
Increase Picture Paradise timer so it doesn't kick in so quickly

Other high priority issues being fixed:

Some online race start points face players in the wrong direction
Instances where Barrel rolls were not registering correctly in Stunt Run
Instances in Stunt Run where players would crash but not wreck, then score multipliers by driving away
Fixed instances where the counting of Boost Chains would drop out
Some instances where Revenge Rivalries desynchronise and don't get fixed until players are updated online
Some instance where the Host couldn't change the game access if the game was created through an invite
Achievements, Awards and Challenges numbers sometimes not updated if the player didn't leave the game cleanly
Online challenge issues where the challenge couldn't be completed if it was started at the exact time that a player left the game
Incorrect rivalry updates when European players played against English or Japanese players.

Online connection issues
Force time out if the 360 gets stuck on "Connecting to Paradise City Servers" NAT error
Rich presence on 360 didn't change correctly when there is a change in the game parameters
Instances where Friends were not being displayed on the mini map.

Pues parece un buen parche, saludosssssssssssss.
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