Hilo Oficial Killzone™ 2 (Página 52)

Conversación publicada en el foro Juegos

Buen aporte dormilon...

Entiendo que si llegas a sargento te dan la insignia de medico con la que ya puedes revivir a gente y si revives a 5 compañeros en una ronda x8 desbloqueas el pack medico, y si das vida a 5 en una ronda x8 desbloqueas el pack medio para otra clase?

Esta guapo pero asi explicado es un poco lio... XDXDXD

Iniciado por Bikot Ver Mensaje
La verdad es que es para hacerse la pcha un lio
A mi me gustaria saber de la clase tactico una cosa, entiendo que puedes hacer el respawn donde quieras pero en una misma ronda puedo cambiar de ubicacion y crear otro punto de spawn??

No habria posibilidad de jugar con teclado y raton cierto?
Aun se me hace pesado jugar a un shooter con el Sixaxis

Saludos::[triangulo]::::[circulo]::::[equis]::::[cuadrado]::

Iniciado por Guardiola Ver Mensaje
Pues supongo que sí que se podrá porque hay varios modelos para la Play y serán complatibles para jugar a los shooters. En ningún juego he visto una opción para seleccionarlo/configurarlo, pero si existen esos periféricos será porque se pueden usar.

En el foro de periféricos hay varios hilos que comentan algunos modelos.

Te dejo un enlace a uno de ellos

En cuanto a lo de la fecha en UK, sabéis si se han dado más casos que en UK tuvieran una fecha de salida y en el resto de Europa otra??

Saludos!!
A mi no me termina de gustar demasiado pero por lo menos se agradece que hagan packs que no se limiten solo a incluir dentro de una caja decorada con motivos del Killzone 2, la consola y el juego.

Con la PS2 se curraban más los packs, decorando la carcasa de la consola o el mando.

Saludos!!

La verdad es que es para hacerse la pcha un lio
A mi me gustaria saber de la clase tactico una cosa, entiendo que puedes hacer el respawn donde quieras pero en una misma ronda puedo cambiar de ubicacion y crear otro punto de spawn??

Iniciado por dormilon ZZZZ Ver Mensaje
Pues segun el grafico que colgaste se podran hacer 5 puntos de spwan por ronda...eso si tambien dice que dentro de un area que este bajo posesion de tu equipo, supongo que ira por zonas y en cada zona que conquistes colocas el spawn donde quieras pero vamos que no puedes ir a la base del enemigo y poner ahi un spawn xD
COMBINACIONES DE CLASES PARA EL MULTIPLAYER, lo siento esta en ingles:


INGENIERO
Engineer/Engineer
Primary: Sets up an automated turret which targets the enemy.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Engineer/Medic
Primary: Sets up an automated turret which targets the enemy.
Secondary: Throws a health pack, which can be picked up by other players.

Engineer/Scout
Primary: Sets up an automated turret which targets the enemy.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Engineer/Assault
Primary: Sets up an automated turret which targets the enemy.
Secondary: Temporarily boosts running speed.

Engineer/Tactitian
Primary: Sets up an automated turret which targets the enemy.
Secondary: Requests air support from a sentry bot which targets the enemy.

Engineer/Saboteur
Primary: Sets up an automated turret which targets the enemy.
Secondary: Throws a sticky, proximity-activated C-4 charge.

MEDICO
Medic/Medic
Primary: Revives downed team mates.
Secondary: Throws a health pack, which can be picked up by other players.

Medic/Engineer
Primary: Revives downed team mates.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Medic/Scout
Primary: Revives downed team mates.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Medic/Assault
Primary: Revives downed team mates.
Secondary: Temporarily boosts running speed.

Medic/Tactitian
Primary: Revives downed team mates.
Secondary: Requests air support from a sentry bot which targets the enemy.

Medic/Saboteur
Primary: Revives downed team mates.
Secondary: Throws a sticky, proximity-activated C-4 charge.

FRANCOTIRADOR
Scout/Scout
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Scout/Engineer
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Scout/Medic
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Throws a health pack, which can be picked up by other players.

Scout/Assault
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Temporarily boosts running speed.

Scout/Tactitian
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Requests air support from a sentry bot which targets the enemy.

Scout/Saboteur
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Throws a sticky, proximity-activated C-4 charge.

ASAULT
Assault/Assault
Primary: Dons heavy armour twice as strong as normal.
Secondary: Temporarily boosts running speed.

Assault/Engineer
Primary: Dons heavy armour twice as strong as normal.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Assault/Medic
Primary: Dons heavy armour twice as strong as normal.
Secondary: Throws a health pack, which can be picked up by other players.

Assault/Scout
Primary: Dons heavy armour twice as strong as normal.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Assault/Tactitian
Primary: Dons heavy armour twice as strong as normal.
Secondary: Requests air support from a sentry bot which targets the enemy.

Assault/Saboteur
Primary: Dons heavy armour twice as strong as normal.
Secondary: Throws a sticky, proximity-activated C-4 charge.

TACTICO
Tactitian/Tactitian
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Requests air support from a sentry bot which targets the enemy.

Tactitian/Engineer
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Tactitian/Medic
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Throws a health pack, which can be picked up by other players.

Tactitian/Scout
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Tactitian/Assault
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Temporarily boosts running speed.

Tactitian/Saboteur
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Throws a sticky, proximity-activated C-4 charge.

SABOTEADOR
Saboteur/Saboteur
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Throws a sticky, proximity-activated C-4 charge.

Saboteur/Engineer
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Saboteur/Medic
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Throws a health pack, which can be picked up by other players.

Saboteur/Scout
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Saboteur/Assault
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Temporarily boosts running speed.

Saboteur/Tactitian
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Requests air support from a sentry bot which targets the enemy.
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