Quien les dijo a ustedes que esa revista es buena?, es de las peores revistas que hay en el mercado, son los mismos tipos de 1up y que a cada rato se quejan del sixaxis, deberian esperar a que game informer saque su reseña y tambien a que Ign saque la suya. Es mas son tan poco profesionales los tipos que hay un video en gamevideo atacando a david jaffe, que si sony esto, que si los juegos aquello, parecian los propios fanboys decerebrados que uno se encuentra por ahi, no hermano estos tipos se sacaron el titulo de periodistas de un cajón de cereales si es que tienen algun titulo jejejeje.
Ahora mi opinión es que los de factor 5 se arriesgaron obligando a la gente a usar el sixaxis pero pensadolo bien si no hacian eso la gente no lo iba usar, despues de 5 minutos la gente hubiera cambiado por los analogicos y es mejor que se obligue para que se use de una buena vez y se dejen de quejar, el control no se adapta a ti, tu eres el que se adapta al control y a la gente se le olvida que eso siempre ha sido asi, ademas tengo entendido que la sensibilidad se puede ajustar.
Este juego minimo por graficos y sonido deberia tener un 7.5
Para que vean que la opinión de uno al final es la que cuenta
I just skimmed the ginormous thread about some magazine giving Lair some pretty low scores.
Before I go any further, I'd like to give you some advice: for God's sake take it easy. Do guys realize you are being riled up over a game? The more fanatic of you remind me of some the fanboyism that plagued the Comic-con this year.
Please don't forget why we are playing games in the first place: to provide a temporary escape from our otherwise hectic/senseless/painful lives. If you want to fight over this as if you were fighting over religion, then you've got the wrong hobby.
I finally got the chance to give Lair a good 20 minutes of play time at the Comic-con. Quite frankly, "disappointed" is the very last term I'd use to describe my feelings towards Lair. In fact, it's more along the lines of "I can't wait for August 14th to come around".
First, what seems to matter to you the most; the controls. Let me be honest: most first-time Lair players will NOT get a grip with the controls from the get-go. This is why Factor 5 have assembled a series of practice tutorials that you can use to hone you're dragon-flying skills. These tutorials include basic/advanced flight maneuvers, and basic/advanced combat techniques. It is IMPERATIVE that you pass all of these tutorials before you play the game and end up *****ing about the controls.
Once I was done with all the tutorials, I was given a choice of levels to choose from over a map. Factor 5 seemed to use disjointed Arabic letters for the map locations, apparently to give it a sense of mysticism. For an Arabic speaker like myself, I found it to be both silly and a bit of an honor. Moving on...
The level I chose was the now infamous bridge level.
Visuals: Once the level booted up, the production levels behind the game just hit me in the face like a train. Intricately designed bridges, massive armies, huge sense of scope, majestic looking water, and of course: your own dragon, which itself is a spectacle in in-game animation. When you you witness all of these things on your screen at once, prepare for a change of underwear. On the demo I played, there were STILL issues with the framerate, especially when you get close to the bridge for landing amongst the army. I asked the Sony rep if the final game will have any framerate problems. He said: "Probably not, because Factor 5 finished the game a few days ago." Things to note: high-polygon beasties, beautiful water effects, and the best in-game dragon animations ever. To say that this game is eye-candy is an understatement.
Mid-air controls: smooth and easy as pie (bare in mind that I spent some time with the tutorials to get the hang of things). Between level objectives, there is nothing more satisfying than swooping around the bridge and shooting down a few dragons and engaging in mid-air combat. The sock-puppetry of the mid-air fights are gone, and now your dragon transitions smoothly from one well placed claw-swipe to a streaming breath of fire. Needless to say, these scenes are some of the coolest in the game.
Ground controls: Not as easy, but not a complete disaster either. You have the choice of swiping te enemy with your claws, shooting fire, or stomping the ground. The biggest problem here was the camera, where it almost always gives you a fine view of your dragon's arse. This definitely doesn't help if you have soldiers throwing harpoons at you from behind, or if you have a giant rhino charging in to ram you. I wasn't aware if this problem will be remedied by the game's release, or if there were any camera controls to try and improve the situation.
A couple more minutes later and I was done, desperately hungry for more.
Now, with all due respect to some reviewers out there, what I played was (IMHO) NOT average gaming material. The visuals don't allow it, its production values don't allow it, the gameplay doesn't allow it. All this said, one man's trash can always be another man's treasure, so my advice to you is to wait for the demo, download it, play it, be floored, then frantically run for your nearest game store to secure yourself a copy of what is sure to be one of the most memorable gaming experiences on the PS3 this year.
esto es de un tipo que lo jugó en Comicom.
Y vuelvo a repetir este juego es tan particular que minimo hay que probarlo, al igual que Heavenly Sword la gente lo esta juzgando muy rapido.